Here's an early pose test of the character model I've been working on for a 7 Day FPS project.
The character will be rendered to low res sprites for use in the game itself, but the high res 3D model gives us a lot of flexibility that we wouldn't have if I were drawing each frame/angle as a separate 2D image.
I posed this without reference. I think it came out pretty well.
If you're interested in checking out more stuff from this 7DFPS project, check out this blog post.